Welcome to the 39th Computer Graphics & Visual Computing Conference!

CGVC 2021 will take place in the University of Lincoln, UK, during 8-10 September 2021.

Conference Committee


Important Dates

Submission Deadline: 4 June 2021 18 June 2021 Submission deadline extended.
Decisions Available: 23 July 2021
Camera Ready: 6 August 2021
Conference: 8-10 September 2021
Submission Closed

CGVC 2021, hosted by the University of Lincoln, UK, is the 39th annual computer graphics, visualization, and visual computing conference organized by the Eurographics UK Chapter. The objective of Computer Graphics & Visual Computing (CGVC) is to foster greater exchange between visual computing researchers and practitioners, to welcome more researchers and industry partners in the UK, Europe, and beyond into this rapidly growing area of research. CGVC's scope includes all areas of visual computing, and a steadily more wide-spread visibility that achieves a more wide-spread impact.

We welcome contributions in the form of full papers, short papers, viewpoint papers and extended abstracts (posters). Submissions are optionally single- or double-blind: authors may choose whether to anonymize their submission or not. Reviewers’ identities are not revealed.

Important Dates

Submission Deadline: 4 June 2021 18 June 2021 Submission deadline extended.
Decisions Available: 23 July 2021
Camera Ready: 6 August 2021
Conference: 8-10 September 2021
Submission Closed

Full Papers

A full paper submission is up to 8 pages describing completed research, plus 1 page of references only. Papers are refereed by members of the EGUK programme committee. Authors of accepted papers are expected to give a 20-minute presentation at the conference. Accepted papers will appear in the Eurographics digital library and will serve as full paper publications.

Short Papers

The purpose of short papers is to present late-breaking results, work-in -progress, and follow-up extensions or evaluations of existing methods. Short papers will be peer-reviewed in a one-stage process by an international programme committee. They will be electronically archived and are fully citable publications. Submissions for the short paper track should be at most 4 pages, with an additional page allowed for references. Accepted short papers will be presented orally at the conference in (approximately) 12-15 minute presentations.

Viewpoint Papers

CGVC also features a viewpoint paper track (also known as position paper) which enables researchers a new possibility to publish their ideas. Viewpoints articles offer detailed technical opinions on trends in visual computing or reports on how visual computing has contributed to the comprehension of data or phenomena. We encourage discussions of challenges or limitations in today's methods and areas of potential new research topics. We are also interested in application discussions that focus on the physical, life or social sciences, engineering, or commerce, for example, or related to the process of visual computing in general. We encourage an emphasis on lessons learned from practical experience for application discussions, particularly where visual computing has been employed in a real, working environment. Viewpoint papers are submitted with author names and affiliations. Accepted viewpoint papers will be electronically archived, are fully citable publications and will be presented orally at the conference in (approximately) 12-15 minute presentations.

Extended Abstracts / Posters

The purpose of this track is to present late-breaking results, work in progress, and follow-up extensions or evaluations of existing methods. In particular, it provides young researchers, especially postgraduate students, with valuable opportunities to receive feedback from other researchers, and engage in stimulating discussions. The poster track will be managed by the co-chair team and the International Programme Committee (IPC). We solicit poster submissions in the form of an extended abstract of at most 2 pages (with an additional page allowed for references only). Posters will be peer-reviewed in a one-stage process. Accepted posters, size A1 recommended, will be presented at the poster viewing session of the conference.

In addition to directly submitted posters, some submissions to the full, short and viewpoint paper tracks, that are not accepted for publication but are deemed suitable, will be offered an opportunity to be presented as posters. Such submissions will not require an additional review process.

Traditionally, the materials in a poster/sketch can be reused later by the original authors for a more extensive publication (i.e., a full paper) with more detailed content and mature results. This should not be considered as self-plagiarism. However, as posters/sketches are citable, researchers are encouraged to acknowledge novel ideas and results presented in posters/sketches. A poster may describe a piece of work in any aspect of visual computing. For posters, we particularly encourage a summary report of collaborative projects, work-in-progress, and application case studies.

Accepted abstracts do not appear in the Eurographics digital library. An extended abstract and industrial project abstract are not considered as a paper publication, instead being similar to a SIGGRAPH one‐page sketch or to a conference poster without an associated paper. As such, presenting an extended abstract at this conference has no effect on your ability to publish a fuller version of the same work in another venue.

Topics include, but are not limited to:

  • Computer Graphics
  • Visualization
  • Computer Vision
  • Virtual Reality
  • Visual Analytics
  • Visual Data Science
  • Computer Animation
  • Computer-based Arts and Entertainment
  • Image processing
  • Acquisition and Reconstruction Techniques
  • Graphics Architectures and Acceleration Hardware
  • Medical Imaging
  • Multimedia Visualisation
  • Computer Games
  • Rendering Techniques
  • Scientific Visualisation and Big Data
  • Information Visualization and Visual Analytics
  • Geospatial Visualisation
  • Augmented Reality and Collaborative Environments
  • Mobile Apps and Interactive Devices
  • Human Computer Interaction, Robotics, and Haptics
  • Modelling Methods

Location

We will hold this year's CGVC paper and poster sessions online. We plan to host an in-person social event (as the Covid situation allows).