Programme
The proceedings are now available from Eurographics and the poster abstracts from here. A PDF of this programme is also available.
Day 1, Thursday 11th September, 2025
09:00 - 09:30 | Registration |
09:30 - 09:45 | Welcome |
09:45 - 11:00 - Full Paper Session 1: Computer Vision for Graphics
Session Chair: Abdalla Gafar
09:45 - 10:05 |
full
OCCAM: Occlusion-aware Completeness via Coverage Analysis with Monte Carlo Sampling
by Lizeth Joseline Fuentes Perez, Luciano Arnaldo Romero Calla, Renato Pajarola, Javier Turek |
10:05 - 10:25 |
full
Non-Invasive Detection and Characterization of Powdery Mildew in Strawberries Using Hyperspectral Imaging and Deep Learning under Plastic Tunnel Conditions
by Jobin Francis, Maximilian Pircher, Philipp Wree, Ali Al Masri |
10:24 - 10:50 |
full
Differential Dynamic Gaussian Splatting: Full Scene Scalable Volumetric Video Reconstruction
by Felix Hirt, Tianxiang Lu |
11:00 - 11:30 | Break and Networking |
11:15 - 12:00 - Short Paper Session 1: VR and MR
Session Chair: Robin Horst
11:15 - 11:30 |
short
Mixed Reality as a Tool for the Design and Implementation of Virtual Exhibits
by Luke Barsby, Christopher Headleand |
11:30 - 11:45 |
short
Designing UI for a VR Environment: Diegetic and Non-Diegetic Approaches
by Jake Sharples, Benjamin Williams, Shaun Reeves |
11:45 - 12:00 |
short
StaffsVerse: Exploring Unreal Editor for Fortnite in Virtual Campus Design
by Callum Roberts, Christopher Headleand, Davin Ward, Victoria Searcey |
12:00 - 12:30 - Posters
Session Chair: Anna Roberts
Visualising Chaos through Real-Time Heat Maps in a Flocking Simulation
by David White, Craig Weightman |
A Unity Framework for Conducting Virtual Reality Experiments
by Benjamin Williams, Bradley Davis, Emma Fallows, James Banton, Christopher Headleand |
Microknight: A Shared Framework for Game Analysis in Design Education
by David James, Kieran Hicks, Christopher Headleand |
Peril: A Level Design Tool for Games Education
by David James, Kieran Hicks, Christopher Headleand |
MechHead: Arcade Framework for Game Design Education
by David James, Kieran Hicks, Mike Beardwood, Christopher Headleand |
Optimized Hyperspectral Band Selection Approach for a Deep Learning-Based Disease Detection in Strawberry Leaves
by Jobin Francis, Ali Al Masri, Shivangi Agarwal, Shobha Mary Varghese, Maximilian Pircher, Philipp Wree |
12:30 - 13:30 | Lunch |
13:30 - 14:30 - Keynote: The Shape of Noise - From Stippling to Generative AI
Session Chair: Yun Sheng
13:30 - 14:30 | keynote Noise has long been a fundamental building block in computer graphics, shaping textures, patterns, and realism across decades. In this keynote, we trace the evolution of noise — spanning from the art of stippling to physically based rendering. We then transition to the transformative role of noise in modern generative AI, where (correlated) noise scheduling has become a silent yet powerful lever in shaping image generation. We will explore how adjusting noise schedules can dramatically alter generated outputs without retraining or fine-tuning, revealing surprising artistic and technical “control” over deep generative models. This talk will take you to a journey through the visual and mathematical evolution of noise — the invisible hand behind the modern generative AI tools. |
14:30 - 15:00 | Break/Poster Exhibition |
15:00 - 16:00 - Full Paper Session 2: Geometry, Rendering and Animation
Session Chair: Daniel Doolan
15:00 - 15:20 |
full
Efficient GPU-Based Real-Time Rendering of Curved Geometry for Large-Scale Applications
by Sharjeel Qaiser |
15:20 - 15:40 |
full
A Lightweight 3D Gaussian Splatting Based Virtual Object Insertion Strategy for Casually Captured Scenes
by Tristan Wirth, Vicky Hagemeister, Volker Knauthe, Arjan Kuijper, Dieter Fellner |
15:40 - 16:00 |
full
Geometry Compression Using Normal Uncertainty
by Zuzana Káčereková, Filip Hácha, Libor Váša |
16:00 - 17:00 - Short Paper Session 2: Games and Graphics
Session Chair: Charitha Liyanaarachcilage
16:00 - 16:15 |
short
Investigation Into Virtual Reality Movement Methods
by Jake Sharples, Benjamin Williams, Shaun Reeves |
16:15 - 16:30 |
short
The Persistence of Agency within the Virtual World
by Jamie Tranter, Kieran Hicks, Christopher Headleand |
16:30 - 16:45 |
short
Visualising Game Audio: Increasing Audience Engagement Through the Ambient Display of Video Game Soundscapes
by Chris Payne, Mat Dalgleish, Sharon Coleclough, Kieran Hicks, Billy Gray, Christopher Headleand |
16:45 - 17:00 |
short
Q-ART Owen Scrambling
by Abdalla Ahmed |
19:00 - 21:30 | Conference Banquet: Bon Pan Asian (Floor 1, Clayton Square Shopping Centre, Clayton Lane) |
Day 2, Friday 12th September, 2025
09:00 - 10:00 - Full paper Session 3: Visualisation
Session Chair: Christopher Headleand
09:00 - 09:20 |
full
What Makes a Design Study Sustainable in Complex Domains? A Characterisation Framework for Regulated, Stakeholder-Rich Contexts
by Svitlana Surodina, Rita Borgo |
09:20 - 09:40 |
full
A Natural Language Interface for the Visualization and Analysis of 3D Point Cloud Saliency Maps
by Jorge Ciprián Sánchez, Adrian Jobst, Rico Richter, Jürgen Döllner |
09:40 - 10:00 |
full
Interactive Visual Analytics for Local Decarbonisation Planning: Empowering Policy-Aligned Scenario Exploration
by Dany Laksono, Radu Jianu, Aidan Slingsby |
10:00 - 11:00 - Keynote: “Isms” in Visualisation
Session Chair: Sud Sudirman
10:00 - 11:00 | keynote In the field of visualization and visual analytics, there are a number of schools of thought, most of which represent different believes about why visualization works, what makes a good visualization, and how visualization should be designed and evaluated. While having such schools of thought indicates a level of scholarly maturity, the different opinions and inconsistent wisdoms suggest the necessity for further theoretical discourses, empirical experimentation, and practical validation. In this talk, the speaker will use information theory to analyze several major schools of thought, including insightism (e.g., “providing insight about data”), cognitivism (e.g., “amplifing human cognition”), communicationism (e.g., “helping tell stories”), and economism (e.g., data-ink ratio). The speaker will also briefly discuss how this form of information-theoretical analysis can be applied to other computational and cognitive processes, e.g., computer graphics, virtual reality, and machine learning. |
11:00 - 11:30 | Break and Networking |
11:30 - 12:30 - Short Paper Session 3: Visualisation
Session Chair: Peter Convery
11:30 - 11:45 |
short
Investigating the Ways in Which Mobile Phone Images with Open-Source Data Can Be Used to Create an Augmented Virtual Environment (AVE)
by Russell Beale, Benjamin Rutter |
11:45 - 12:00 |
short
Enhancing Environmental Data Communication Through VR
by Marlene Huber, Johannes Eschner, Katharina Krösl, Milena Vuckovic |
12:00 - 12:15 |
short
Mind-Mapping Data Analysis with LLMs: From Vision to First Steps
by Radu Jianu, Maeve Hutchinson, Natalia Andrienko, Gennady Andrienko, Mai Elshehaly, Aidan Slingsby |
12:15 - 12:30 |
short
GPU Accelerated Cartoon Rendering for Interactive Docking with Receptor Flexibility
by Katerina Holdsworth, Georgios Iakovou, Steven Hayward, Stephen Laycock |
12:30 - 13:30 | Lunch/Poster Exhibition |
13:30 - 14:30 - Full Paper Session 4: Games
Session Chair: Ryan Ward
13:30 - 13:50 |
full
Social Dimensions in Content Creation for Games: A Systematic Review of Fairness, Social Bias, and Diversity in Computational Character and Environment Generation
by Robin Horst, Ralf Dörner |
13:50 - 14:10 |
full
Run-time Performance Comparison of Sparse-set and Archetype Entity-Component Systems
by Louis Cox, Benjamin Williams, James Vickers, Davin Ward, Christopher Headleand |
14:10 - 14:30 |
full
1UP Placements Scheme: Simmersive Education for Games Development Professional Skills
by Christopher Headleand, David James, Davin Ward, Kieran Hicks, Carolina Salinas, Raheel Nawaz |
14:30 - 15:00 | Awards and Closing |
15:00 - 16:00 | EGUK Annual General Meeting |