Abstract In this paper, a novel solution is provided for the sticky lip
problem in computer facial animation, recreating the way the lips stick
together when drawn apart in speech or in the formation of facial
expressions. Traditional approaches to modelling this rely on an artist
estimating the correct behaviour. In contrast, this paper presents a
physically-based model. The mouth is modelled using the total Lagrangian
explicit dynamics finite element method, with a new breaking element
modelling the saliva between the lips. With this approach, subtle yet
complex behaviours are recreated implicitly, giving rise to more
realistic movements of the lips. The model is capable of reproducing
varying degrees of stickiness between the lips, as well as asymmetric
effects.
CCS Concepts: Computing methodologies --> Animation; Physical
simulation
full paper
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