Llogari Casas, Matthias Fauconneau, Maggie Kosek, Kieran Mclister,
    and Kenny Mitchell
    
    
      We introduce Shadow Retargeting which maps real shadow appearance to
      virtual shadows given a corresponding deformation of scene geometry, such
      that appearance is seamlessly maintained. By performing virtual shadow
      reconstruction from un-occluded real shadow samples observed in the
      camera frame, we recover the deformed shadow appearance efficiently. Our
      method uses geometry priors for the shadow casting object and a planar
      receiver surface. Inspired by image retargeting approaches [VTP10] we
      describe a novel local search strategy, steered by importance based
      deformed shadow estimation. Results are presented on a range of objects,
      deformations and illumination conditions in real-time Augmented Reality
      (AR) on a mobile device. We demonstrate the practical application of the
      method in generating otherwise laborious in-betweening frames for 3D
      printed stop motion animation.
      CCS Concepts: Computing methodologies --> Mixed / Augmented
        reality; Graphics systems and interfaces; Perception
      
        Multimedia:
      
       shadowretargeting-papervideo.mp4
   shadowretargeting-papervideo.mp4
         shadowretargeting-supplementaryresults.pdf
   shadowretargeting-supplementaryresults.pdf
      
      
       full paper
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