Llogari Casas, Matthias Fauconneau, Maggie Kosek, Kieran Mclister,
and Kenny Mitchell
We introduce Shadow Retargeting which maps real shadow appearance to
virtual shadows given a corresponding deformation of scene geometry, such
that appearance is seamlessly maintained. By performing virtual shadow
reconstruction from un-occluded real shadow samples observed in the
camera frame, we recover the deformed shadow appearance efficiently. Our
method uses geometry priors for the shadow casting object and a planar
receiver surface. Inspired by image retargeting approaches [VTP10] we
describe a novel local search strategy, steered by importance based
deformed shadow estimation. Results are presented on a range of objects,
deformations and illumination conditions in real-time Augmented Reality
(AR) on a mobile device. We demonstrate the practical application of the
method in generating otherwise laborious in-betweening frames for 3D
printed stop motion animation.
CCS Concepts: Computing methodologies --> Mixed / Augmented
reality; Graphics systems and interfaces; Perception
Multimedia:
shadowretargeting-papervideo.mp4
shadowretargeting-supplementaryresults.pdf
full paper
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